glutCreateSubWindow - creates a subwindow.


SYNTAX

       int glutCreateSubWindow(int win,
            int x, int y, int width, int height);


ARGUMENTS

       win       Identifier of the subwindow's parent window.

       x         Window  X  location in pixels relative to parent
                 window's origin.

       y         Window Y location in pixels relative  to  parent
                 window's origin.

       width     Width in pixels.

       height    Height in pixels.


DESCRIPTION

       glutCreateSubWindow  creates  a  subwindow  of  the window
       identified by win of size width and height at  location  x
       and  y  within the current window. Implicitly, the current
       window is set to the newly created subwindow.

       Each created window has a unique  associated  OpenGL  con-
       text.  State  changes to a window's associated OpenGL con-
       text can be done immediately after the window is  created.

       The  display state of a window is initially for the window
       to be shown.  But the window's display state is not  actu-
       ally  acted upon until glutMainLoop is entered. This means
       until glutMainLoop is called, rendering to a created  win-
       dow is ineffective. Subwindows can not be iconified.

       Subwindows can be nested arbitrarily deep.

       The  value  returned  is a unique small integer identifier
       for the window.  The range of allocated identifiers starts
       at one.


SEE ALSO

       glutCreateWindow, glutDestroyWindow


AUTHOR

       Mark J. Kilgard (mjk@nvidia.com)







Man(1) output converted with man2html, Adapted by Jerry van Dijk, 28-feb-1999, jdijk@acm.org