glutSolidSphere, glutWireSphere - render a solid or wire-
frame sphere respectively.
SYNTAX
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
ARGUMENTS
radius The radius of the sphere.
slices The number of subdivisions around the Z axis
(similar to lines of longitude).
stacks The number of subdivisions along the Z axis
(similar to lines of latitude).
DESCRIPTION
Renders a sphere centered at the modeling coordinates ori-
gin of the specified radius. The sphere is subdivided
around the Z axis into slices and along the Z axis into
stacks.
SEE ALSO
glutSolidCube, glutSolidCone, glutSolidTorus,
glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron,
glutSolidIcosahedron, glutSolidTeapot
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
Man(1) output converted with
man2html,
Adapted by Jerry van Dijk, 28-feb-1999, jdijk@acm.org