glutSolidSphere,  glutWireSphere - render a solid or wire-
       frame sphere respectively.


SYNTAX

       void glutSolidSphere(GLdouble radius,
                            GLint slices, GLint stacks);
       void glutWireSphere(GLdouble radius,
                           GLint slices, GLint stacks);


ARGUMENTS

       radius    The radius of the sphere.

       slices    The number of subdivisions  around  the  Z  axis
                 (similar to lines of longitude).

       stacks    The  number  of  subdivisions  along  the Z axis
                 (similar to lines of latitude).


DESCRIPTION

       Renders a sphere centered at the modeling coordinates ori-
       gin  of  the  specified  radius.  The sphere is subdivided
       around the Z axis into slices and along the  Z  axis  into
       stacks.


SEE ALSO

       glutSolidCube, glutSolidCone, glutSolidTorus,
       glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron,
       glutSolidIcosahedron, glutSolidTeapot


AUTHOR

       Mark J. Kilgard (mjk@nvidia.com)






















Man(1) output converted with man2html, Adapted by Jerry van Dijk, 28-feb-1999, jdijk@acm.org